AI Insights · Timothy · July 2022
Top 5 Crime Games on Android in Central America - Q2 2022
Explore the performance of the top 5 crime games on the Android platform in Central America during Q2 2022, including their trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 crime games on the Android platform in Central America showcased a variety of trends in downloads, revenue, and active users. Here’s a closer look at the performance of these popular titles:
Grand Theft Auto: San Andreas The game saw its weekly downloads peak at around 5.2K in early May, followed by a slight decline but maintaining a steady rate of approximately 3.6K by the end of June. Weekly revenue for the game experienced fluctuations, peaking at nearly $9.9K in late April, and ending the quarter strong at around $9.5K. Active users consistently increased, starting at 19.8K at the end of March and reaching 22.5K by the end of June.
Mafia City This game had a notable increase in weekly downloads, starting from 16.1K in late March and peaking at 17.1K in mid-April, before experiencing another surge to 16.3K by the end of June. Revenue peaked in mid-April at around $9.3K and remained relatively stable, ending June with approximately $7.5K. Active users saw a decline from 68.3K at the beginning of the quarter to 58.2K by the end of June.
June's Journey: Hidden Objects Downloads for this game showed a rising trend, starting from 1.3K in late March and reaching a peak of 2.8K by the end of May. Revenue fluctuated but remained strong, peaking at $7.8K in mid-April and ending the quarter at about $7.3K. Active users saw a decline, starting from 64.4K at the end of March and dropping to 51.9K by late June.
Grand Theft Auto: Vice City The game’s weekly downloads fluctuated throughout the quarter, starting at 1.1K in late March, peaking at 1.7K in late April, and then decreasing to around 1.2K by mid-June. Revenue saw a decline, starting from $3.5K in late March, dropping to $1.8K by early June, and then slightly recovering to $3.4K by mid-June. Active users also saw a decline from 4.4K in late March to 3.7K by the end of June.
Manor Matters Downloads for this game had a significant increase towards the end of the quarter, peaking at 3.2K in late June. Revenue saw fluctuations but peaked at $2.4K in early April before ending the quarter at around $1.2K. Active users showed a steady trend, starting from 96.1K in late March, slightly dipping to 84.7K by mid-June, and then rising again to 95.5K by the end of June.
These insights are sourced from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for comprehensive app performance data.